I don't know if its just me, but I've been finding it near impossible to get a group together lately. I recently finished most of the Shadowmoon Valley quests with Faerolin and was trying to find people to help me complete some of the group quests there (e.g., Gorefiend's Armor, Zulhead the Whacked & Ruul the Darkener). When trying to put together a group, I usually start out by sending a message on the Shadowmoon Valley general channel....no answer. I do that for a while, with no luck. Then I think, let me try the Looking for Group Interface. How the heck does it work!?!? It doesn't seem to do anything. It doesn't list anyone else who is looking for a group so I'm not sure anybody even sees that I need help doing a quest. Maybe I'm doing something wrong? Anyway, I notice that when I use the LFG interface I am connected to a new channel called Looking for Group. So I type a message in that channel as well: "LFG for the Shadowmoon Valley quest Gorefiend's Armor"...no response. Doe anyone care?
I find this is very frustrating, especially when I waste an hour trying to find a group and I only had 2 to 3 hours to play in the first place! However, I just chalk it up to being one of the predicaments of being a casual/solo player. I don't have the time to invest into Guild membership, but without the support of guild mates, it's very difficult to get group oriented quests accomplished. Its not so bad with the lower levels of the Outlands, because I can always come back at a higher level and finish off the quests by myself. However, once you reach Netherstorm & Shadowmoon Valley, there is just no way you are going to finish the group quests by yourself. As a result, my quest log sits full of group quests from those zones =(
My suggestion to alleviate this problem is to allow the use of NPC henchmen like they have in Guild Wars. The henchmen don't have to be sophisticated, but a tank and healer would be very helpful. I think the henchmen should only be available in regular zones and not in instances. In my opinion, instances are designed to be completed by a group. However, in the regular zones where most people either solo or duo quests, it would be nice to be able to get help right away and not have to waste valuable time trying to find people to play with. Maybe as a form of balance, there could be an experience penalty or reduction in gold received for using henchmen to complete group quests.
I find this is very frustrating, especially when I waste an hour trying to find a group and I only had 2 to 3 hours to play in the first place! However, I just chalk it up to being one of the predicaments of being a casual/solo player. I don't have the time to invest into Guild membership, but without the support of guild mates, it's very difficult to get group oriented quests accomplished. Its not so bad with the lower levels of the Outlands, because I can always come back at a higher level and finish off the quests by myself. However, once you reach Netherstorm & Shadowmoon Valley, there is just no way you are going to finish the group quests by yourself. As a result, my quest log sits full of group quests from those zones =(
My suggestion to alleviate this problem is to allow the use of NPC henchmen like they have in Guild Wars. The henchmen don't have to be sophisticated, but a tank and healer would be very helpful. I think the henchmen should only be available in regular zones and not in instances. In my opinion, instances are designed to be completed by a group. However, in the regular zones where most people either solo or duo quests, it would be nice to be able to get help right away and not have to waste valuable time trying to find people to play with. Maybe as a form of balance, there could be an experience penalty or reduction in gold received for using henchmen to complete group quests.
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