Well, only 4 more levels to 70! Annariel hit level 66 yesterday and the obligatory trip to Ironforge was made for new spells. Aside from the usual upgrades, Annariel got a brand new spell called Shadowfiend. This spell creates a pet that lasts for 15 seconds and the priest will gain mana back from the fiend's attacks. It has a 5 minute cooldown. I'm not sure of the utility of this spell for a solo player. I guess it can be used in situations where you have adds and need a distraction, although I have read that it does not have a lot of hit points. I guess it could provide extra dps for a particularly hard encounter. I'll have to try it out over the next couple of levels to see if it will be useful. On the subject of spells obtained in the Burning Crusade expansion, I have found the priest abilities to be just ok.
At level 62, you get Shadow Word: Death. It is similar to Shadow Word: Pain, but it an instant cast spell. The trade off is that if you don't kill the target with SW: Death, you receive the same amount of damage you inflicted on the target. Since I usually finish off a mob using my wand to conserve mana, I only use this spell in two situations. First, when I am dealing with multiple targets and I need to finish them off fast. Second, if I am facing a really tough mob and I can't recast PW: Shield because the debuff hasn't worn off. At level 64, a priest gets Binding Heal, which is a fast casting heal spell that heals about 1000 - 1300 hit points. Since I have been playing with a Shadow Spec, I haven't been able to determine the usefulness of this spell.
It may be my personal bias towards Hunters, but I think their Burning Crusade abilities have been the best! At level 62, you get steady shot. I love this skill! If you want to do mega dps, you can just spam this and weave in Arcane Shot whenever its cool down is up! Of course, this can be very mana expensive =) At 64, you get Aspect of the Viper. Another great ability and amazing for grinding mobs. If you're conservative with your specials, it feels like you can fight forever with this on and not run out of mana! At 66, you get Kill Command! As a beast mastery specced Hunter, this does sick damage! Now, at level 68, you get Snake Trap. I have to admit that when I solo, I don't use traps that much, but this trap provides excellent additional damage when your facing a tough mob. Finally, at level 70 you get misdirection. As I don't do instances or raids at all, I really cannot comment on the usefulness of this ability, although from all the forum posts I've read, it seems that it works quite well.
At level 62, you get Shadow Word: Death. It is similar to Shadow Word: Pain, but it an instant cast spell. The trade off is that if you don't kill the target with SW: Death, you receive the same amount of damage you inflicted on the target. Since I usually finish off a mob using my wand to conserve mana, I only use this spell in two situations. First, when I am dealing with multiple targets and I need to finish them off fast. Second, if I am facing a really tough mob and I can't recast PW: Shield because the debuff hasn't worn off. At level 64, a priest gets Binding Heal, which is a fast casting heal spell that heals about 1000 - 1300 hit points. Since I have been playing with a Shadow Spec, I haven't been able to determine the usefulness of this spell.
It may be my personal bias towards Hunters, but I think their Burning Crusade abilities have been the best! At level 62, you get steady shot. I love this skill! If you want to do mega dps, you can just spam this and weave in Arcane Shot whenever its cool down is up! Of course, this can be very mana expensive =) At 64, you get Aspect of the Viper. Another great ability and amazing for grinding mobs. If you're conservative with your specials, it feels like you can fight forever with this on and not run out of mana! At 66, you get Kill Command! As a beast mastery specced Hunter, this does sick damage! Now, at level 68, you get Snake Trap. I have to admit that when I solo, I don't use traps that much, but this trap provides excellent additional damage when your facing a tough mob. Finally, at level 70 you get misdirection. As I don't do instances or raids at all, I really cannot comment on the usefulness of this ability, although from all the forum posts I've read, it seems that it works quite well.
No comments:
Post a Comment